Hello! I'm Raphael, a 21 year old artist and this is my project blog! I'm a junior student at Grafisch Lyceum Utrecht and a generalist with passions all across the game-art pipeline.


Creating a clear healing effect


It's very important to have buffs and debuffs represent themselves as clear and consistent visual effects that players will have no trouble identifying. I was asked to create some of these for a project in college.
This was my first time creating VFX, so I had used a YouTube video to become familiar with how to get a good stylized effect. Luckily I was already familiar with Unity's particle emitter system, which is what I used to create these images in.

Single target healing

Area of effect healing